MediBang Paint: a free studio for drawing comics on any device
Summary
MediBang Paint is a free drawing program built for comics, with 180 brushes, 1000 screen tones and panel tools, plus cloud sync across desktop and mobile.
Recommend- Name
- MediBang Paint
- Version
- 32.7
- Pricing
- Free
- Open source
- Proprietary
- Operating system
- WindowsmacOSAndroidiOS
- Website
- https://medibang.com/
- Updated
- 2026-10-06 06:58
Before spending anything on a drawing program
Anyone who wants to draw comics gets pointed at professional software first, and then at the price list, and that is usually where the plan stops. MediBang Paint takes a simpler position: the tools a comic needs are handed over for free. There are 180 brushes out of the box, covering pencil, pen, watercolour and airbrush behaviour. There are 1000 screen tone assets that can be dragged straight onto the page. There are 60 fonts for dialogue and sound effects. The program has been downloaded tens of millions of times worldwide, which makes it the first stop for a very large number of people who wanted to try.

The details that only matter for comics
A general purpose painting application always feels slightly wrong for this work, and the difference is in the workflow rather than in the brushes. Here the stages are built in as features. The panel tool produces standard frames with a drag, speech bubbles are ready to place, and screen tone handling, perspective rulers and manuscript size templates are all present rather than improvised.

Cloud sync is what makes the arrangement practical. A sketch can start on a tablet, continue on a phone during a commute, and be finished on a computer at home, with the progress carried across rather than reassembled by hand. PSD files and CMYK output are supported as well, so a project intended for print does not hit a format wall at the end.
What the free model costs
Nothing is free without a reason, and here the reason is a subscription tier. A larger set of advanced brushes and assets sits behind payment, and the mobile versions carry a small amount of advertising. The effect on the core workflow is limited: the drawing, the panelling, the tones and the export all work without paying anything.
The desktop build currently sits at 32.7, updated in 2026-09, with the store version maintained in step. Windows, macOS, Android and iOS are all covered, which matters more for comics than for most categories, because the drawing often happens somewhere other than a desk.
Who should start here
A newcomer who wants to find out whether digital drawing suits them has nothing to lose. A student on a budget gets the whole production chain rather than a crippled trial. An artist who already owns a heavier program may still keep this one for colouring on the move, because the work survives the change of device.
What it will not do is carry someone through the last step of professional production, where colour management, print proofing and collaborative review become the whole job. Knowing that limit in advance is the difference between a good first tool and a disappointing one.
How the first week usually goes
The first session is mostly about discovering that the brushes behave sensibly and that the page size can be set from a template instead of guessed. The second session is where the panel tool starts to save real time, because drawing frames by hand with a straight line tool is the part of comic work that everybody underestimates. By the third session the tone library is the thing being explored, and by then the program has already done what it promised.
What it asks in return is patience with its own logic. The panels, the bubbles and the tones are separate tools that expect to be used in a particular order, and someone arriving from a general painting program will look for them in the wrong menu at least once. The order becomes obvious quickly, and after that it is faster than building the same structure by hand.
This program shows that entry level does not have to mean stripped down. Panels, tones, cloud sync and PSD support are all present, and those are the serious parts of comic production. It may not accompany you to the final step of a professional career, but taking you from nothing to a first published work is well within reach.