Dolphin: one open-source emulator for two Nintendo consoles, up to 1080p

Summary

An open-source emulator for GameCube and Wii that runs those games on a computer in full HD 1080p, works with ordinary PC controllers and supports netplay. The current build is 2609a.

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Name
Dolphin
Version
2609a
Pricing
Free
Open source
Open source
Operating system
WindowsmacOSLinuxAndroid
Updated
2026-10-11 20:07

The games of old consoles are still around. The machine that could read them is getting harder to find.

Two consoles, one machine to carry them

Dolphin is an open-source emulator aimed at GameCube and Wii. The official front page states the definition in its opening line: it provides an emulated environment for these two Nintendo consoles so that PC players can run their games in full HD 1080p. The project is not young. A line in the official progress reports traces the history, noting that Dolphin began in 2003 as a GameCube emulator, added experimental Wii support in 2008, and has maintained both lines in parallel since then.

The front page lists four enhancements: compatibility with a wide range of PC controllers, a speed-up mode, netplay multiplayer, and a closing line about more besides. The first three map onto three practical needs, namely playing with a familiar pad, skipping long loading pauses, and joining friends who are far away. In the blog tags, controller and input sit together as a group, which suggests input devices are a development line of their own; the Wii remote has its own wiimote tag for the way it connects to a computer.

screenshot

How compatible is it really

The question people ask most about a tool like this is whether the game they want will run. The front page gives a five-level breakdown: perfect 67.5 percent, playable 30.4 percent, starts 1.7 percent, reaches intro and menu only 0.4 percent, and does not boot 0.0 percent. The first two levels together come to roughly 97.9 percent, so the great majority of registered titles are genuinely playable. The page also lists a few landmark games as entry points, among them The Last Story, Metroid Prime 3: Corruption and the Super Mario Galaxy series.

The release rhythm deserves a note. Stable releases appear every few months, usually alongside a progress report, while development builds appear with every commit from a developer and can land several times in a single day. The advice on the download page is to take the latest stable release if stability matters more than the newest features. Under each version the page offers six entries in parallel, covering 64-bit and ARM Windows, a macOS universal binary, Android, and Linux Flatpak packages for two architectures.

Item

Official note

Targets

Two Nintendo consoles, GameCube and Wii

Picture

Full HD 1080p, with further enhancement options

Compatibility

Perfect 67.5 percent, playable 30.4, starts 1.7

Current build

2609a, a hotfix on top of 2609

Platforms

Windows, macOS, Linux, Android

screenshot

Two new lines opened in 2026

In the 2603 progress report the project announced a move into arcades, with support for the Triforce board that Sega, Namco and Nintendo developed together. For this project that means handling a whole new system and game library after many years; the report calls it a significant milestone, since the previous expansion of emulated targets was the Wii back in 2008.

The other line concerns achievements. The 2606 report states that since the previous report, RetroAchievements support has reached Wii games. For players who enjoy chasing full completion, that means replaying old games on a computer now comes with a set of traceable goals and a record of progress. Neither update belongs to the make the picture prettier direction; both push the boundary of what can be played further out.

Moving a console from more than a decade ago into a present-day computer is never really about the picture. It is about every detail lining up.

For use: take the latest stable release rather than a daily build, since the difference in stability is plain; keep graphics drivers current, because the enhancement options usually matter more than expected; and map the buttons in the settings before playing, since games differ in how much dead zone they want on a stick.

DolphinDownload
Supported systems: Windows macOS Linux Android